Atlas-Engine
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Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
- Improvements to DDGI - Massive improvements to RTAO - Initial implementation of RT reflections
- Introduce a new 4-wide BVH - Further improvements on the memory bandwidth front
- Reflections/SSGI/Volumetric clouds can now be rendered at full resolution to allow for better quality - Upsampling from half resolution effects has been significantly improved - General quality improvments to...
Hi, where is library "unofficial-spirv-reflect" ? I have found this library https://github.com/KhronosGroup/SPIRV-Reflect/ but you use some https://github.com/tippesi/Atlas-Engine/blob/master/CMakeLists.txt#L85C1-L85C55 unofficial version. Where this library is located ? ``` ~/D/A/build (master)> cmake .....
- Point lights - Spot lights - Bloom - Emissive textures - New volumetric lighting - Terrain raytracing - Many UI improvements
There are quite a number of unnecessary memory allocation on hot paths that could be moved on the stack. This really hurts in multi-threading cases when other threads allocate a...