tiny-dungeon-online
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A Tiny Online RPG Game powered by Deno
Bumps [webpack](https://github.com/webpack/webpack) from 5.74.0 to 5.76.0. Release notes Sourced from webpack's releases. v5.76.0 Bugfixes Avoid cross-realm object access by @Jack-Works in webpack/webpack#16500 Improve hash performance via conditional initialization by @lvivski...
It would be kinda like a second "bag", but you can only access it when talking to a "banker" npc. By touching the npc, the following thing happens:  _your...
A new sprite that behaves like an NPC. Use [Mytklash's flower](https://github.com/tiny-devs/tiny-dungeon-online/blob/master/server/entities/npcs/passive/gnomes/mytklashsFlower.ts) as an example. To create an NPC just follow [this](https://github.com/tiny-devs/tiny-dungeon-online/wiki/Adding-a-new-NPC)
Not important but super fun. 
Ontop of HP bar maybe? Could be a 2x2 rooms view with a mark on the room the player is in. Sugested by: xulhal
My idea is 0 expenses, so maybe linking and data at the player's Google Account might be a nice way out of not having to sign for any data base...
After the implementation of #186 we'll have a way to hit what we want, thus giving the ability to hit other players aswell. The desert could be a PVP area.
The method "unicastMessage" (`server\clientHandler.ts`) is used for a couple of things, like dialogs. Another use is for error or warning messages. We could optimize the data transferring of those messages,...
Reproduce steps: - log in with a lower level char - log in with a higher level char - go to combat with the higher level char - watch from...