Disable player controls on open menu
When a player has a menu open, like an inventory, and they scroll through the list, the camera will zoom in and out of third person.
The CanProcess function for every input handler inside PlayerControls should return false when a menu is open (Unless you want to keep movement while inside menus of course, but then other logic is needed as well)
Also, FavoritesHandler and MenuOpenHandler from MenuControls. The first one prevents hotkeys from being activated while in menus, while the later prevents the Sleep/Wait Menu from showing up when pressing its button when in a menu.
(Class names might be named differently here, I don't know. These are names from CommonLib)
Additional detail: When you are in the TAB menu, input does not pass through. This also applies to Invetory and Spells if you open them from the TAB menu. Seems to only be an issue if you used a hotkey to open the menu. (v1.2.0)
Does this issue also include players attacking when using items through the favorite menu (Q by default)?
For melee this does not matter much, but is annoying when you try to apply a poison as a marksman through the favorite menu. The arrow you apply the poison to will shoot directly.