tibia-map
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:earth_americas: Online Tibia map viewer that uses the data from the tibia-map-data project.
This exists: https://github.com/elkolorado/tibialibraries/blob/master/cyclopediamap/map_merged.png I tried using https://github.com/tibiamaps/tibia-maps-script with this https://github.com/tibiamaps/tibia-map-data/blob/main/scripts/build.sh however it raises couple hundred million assertion fails due to unrecognized colors in the cyclopedia image, resulting in no or...
The `P` view was implemented here: https://github.com/tibiamaps/tibia-map/commit/85fcd6b1699736101e0773e59d774d5c2b80c910 In this mode, when selecting a specific tile, it would be useful to `console.log` the tile's friction value (in addition to its coordinates).
Drawing groundlayer is disabled by default. You can enable it by either setting `TibiaMap.drawGroundLayer` to true ```js this.drawGroundLayer = true; ``` Or by calling `TibiaMap.setDrawGroundLayer` at runtime. This allows you...
New post shows `that there are now 3,923,097 walkable tiles in total. (The previous official number was 3,868,388 walkable tiles... This total consists of 3,916,726` But the bottom of the...
In Tibia, while in idle state, most NPCs will walk around in a random pattern however in a limited area. This area is set with a parameter on server side...
On pages like https://tibiamaps.io/blog/summer-update-2021 the performance impact of loading all markers by default is very obvious. Just like the `exiva` layer, we should disable it by default.
Currently the marker overlay shows the default marker pack. It would be nice to select other packs (but not necessarily all of them). The most important other pack right now...
From what I can tell from my own experiments, the cutoff point from near to far is 100 tiles, not 101. i.e. 5–99 squares: to the [direction] 100–250 squares: far...
From Kim: 
We could add a UI that easily lets people navigate to known areas on the map.