Beacon
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Engram Overrides
Not sure on the reason but they have to have a 0 on them now to work. Example below.
OverrideNamedEngramEntries0=(EngramClassName="PrimalItem_SSP_Remote.PrimalItem_SSP_Remote_C",EngramHidden=True)
We've tested this a few times and it does not appear to be true.
Seems to be the only way to get the SuperSpyGlass mod engrams to not show. Havnt had the need so far to try it on anything else besides 1 engram in another mod which also needed the 0 to work.