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destroy a gameobject with an oscMessageHandler

Open Blindsp0t-creative opened this issue 2 years ago • 1 comments

Hi there, And thank you for the great work you've done. I use UnityOSC a lot !

I'd like to know, when i instantiate a prefab that set a message handler, if i have to remove this handler in some way when i destroy this prefab ? Some kind of a osc.RemoveAddressHandler() .... ?

Thanks in advance!

Blindsp0t-creative avatar Feb 23 '23 10:02 Blindsp0t-creative