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GLSL Shaders on OpenSeadragon zoomable tiles or any other image viaWebGL

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Hi, thanks for this awesome project! I can't get `tile-drawing` to work as transparent. If I register `tile-loaded` then everything works just fine. But with the default mode, the alpha...

Hello, I have created some image correction shaders (gamma correction etc) Now i want to update gamma factor via some UI, and pass as a uniform. After updating UI item,...

We now copy the rendered canvas before any application of shaders. Then, all shaders take the original rendered canvas as input for every subsequent update to the tiles. This allows...

We assign a single width and height to the OpenSedragonGL instance [whenever a tiledImage is opened](https://github.com/thejohnhoffer/viaWebGL/blob/master/tools/openSeadragonGL.js#L55)

We are experiencing great difficulty running the latest OpenSeaDragonGL on Windows 7 and Visual Studio 2015 as it requires ES6 javascript. OpenSeaDragon runs fine but we would like to introduce...