Unity3d-Finite-State-Machine icon indicating copy to clipboard operation
Unity3d-Finite-State-Machine copied to clipboard

Nested States

Open Luchianno opened this issue 3 years ago • 0 comments

Hi!

First of all, it's a great package - simple to use and clear. However my workflow would benefit much with nested states. How would you implement it using this package?

One thought I have is having another instance of StateMachine running in the specific parent state and removing it when the parent state is exited

Luchianno avatar Mar 19 '22 16:03 Luchianno