Unity3d-Finite-State-Machine icon indicating copy to clipboard operation
Unity3d-Finite-State-Machine copied to clipboard

NRE in CreateDriver in standalone player w/ Medium stripping level

Open r618 opened this issue 4 years ago • 0 comments

Unity 2020.3.11f Windows standalone player Mono scripting backend, .NET Standard 2.0 Managed Stripping Level Medium (default)

fieldInfo.SetValue in StateMachine.cs CreateDriver Ln 214 throws NRE as runtime (object obj = constructorInfo.Invoke(...) == null)

Runs correctly w/ Managed Stripping Level Disabled

r618 avatar Jun 05 '21 12:06 r618