Unity3d-Finite-State-Machine
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NRE in CreateDriver in standalone player w/ Medium stripping level
Unity 2020.3.11f Windows standalone player Mono scripting backend, .NET Standard 2.0 Managed Stripping Level Medium (default)
fieldInfo.SetValue in StateMachine.cs CreateDriver Ln 214 throws NRE as runtime (object obj = constructorInfo.Invoke(...) == null)
Runs correctly w/ Managed Stripping Level Disabled