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Cross-platform modern c++ GUI

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I would love to see new type of Widget that mimics the behaviour of the variable inspectors in the Unity game engine. Basically an edit box that you can drag...

I've come across this multiple times - there's been lots of occasions when widgets don't support the theme properties I'd expect. My suggestion is to go from: ``` ChildWindow {...

Added [Top, TopFixedWidth, Bottom and BottomFixedWidth] alignment to TabContainer; including the new Layout::Operation::BindingNumberOfChildren to achive this.

SFML has a C binding that facilitates the binding to other languages. Is there also a C binding for TGUI or a plan for implementing it?

So this might be more of a long-term goal thananything else, and probably won't be doable on either MacOS or Linux (I'll explain that momentarily). The idea is, instead of...

Are there plans or possibility to add controller navigation support? For example, the game may be ported to consoles or the UI can be operated using a controller on PC.

Very useful if user should input some value from the predefined set.

First of all, thank you very much for developing TGUI. This is the most elegant C++ GUI library I've ever used! I'm currently developing my own indie software using TGUI,...

Although SDL_GPU is good and supports many platforms, it lack support on a significant number of Android phones, as it requires quite modern Vulkan extensions. SDL_RENDERER and SFML_GRAPHICS doesn't have...

Hello, Could you please add the ability to set and customize borders(Radius thickness and color) for `tgui::Photo`? Thanks.