sm_practice_hack
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Super Metroid Practice Hack
Freed up even more space so we can add demos at will (as long as we keep to four demo sets; I suspect a bit more work would be needed...
If the user has Enemy HP set as their InfoHUD mode, then we can safely overwrite it during a door transition. I'm using this to draw my horizontal speed, but...
I'm walking through our presets. It's a little easier now that I've beefed up my local PresetTool, but it's still going to be a little while. I have a plan...
Add a way to lock a custom preset into read-only mode so it can't be overwritten.
> small bug, using the "cooldown" option, if you have an ice shield going and lay bombs, the cooldown bugs out and doesnt show anything https://discord.com/channels/98929157894836224/890883815449444372/1221498513821536276 Cooldown is negative during...
Bumps [next](https://github.com/vercel/next.js) from 12.1.0 to 13.5.1. Commits 0c1c7f8 v13.5.1 9744285 v13.5.1-canary.1 44eba02 improve publish-release (#55597) c652dc8 v13.5.1-canary.0 ffafad2 v13.5.0 4a589ed v13.4.20-canary.41 deb81cf fix styled-jsx alias (#55581) 1a9b0f6 improve internal error...
The practice hack allows damaging Spore Spawn with a well placed Murder Beam projectile. This is not possible in vanilla.
Removes [loader-utils](https://github.com/webpack/loader-utils). It's no longer used after updating ancestor dependency [@mdx-js/loader](https://github.com/mdx-js/mdx/tree/HEAD/packages/loader). These dependencies need to be updated together. Removes `loader-utils` Updates `@mdx-js/loader` from 1.6.22 to 2.1.5 Release notes Sourced from...
When you bonk a door, displays the number of frames before the door would have finished opening. This is displayed to the left of the lag counter (and only if...
The game will get stuck in an infinite loop if X-Ray is activated while using frame advance on P2 controller. The screen changes color at some point. The loop happens...