godot-4.0-tool_button
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Ease development with an inspector button that's plumb simple.
I'm testing the tool out using the example and the advanced example is not taking the args and is using the default args in the method definition. In short it's...
Readme says > Editor buttons with ~~one line of code: `@tool`~~ zero lines of code. From 99be2b4 But then: > Add `@tool` to top of your script.
Have you tried this in Godot 4.1? I faced some issues to get it to work, I was getting a bunch of errors like: `TB_InspectorPlugin.gd:43 - Invalid call. Nonexistent function...
In the documentation you seem to imply the show_default_buttons is enabled by default, or maybe the documentation is not up to date about this setting? Furthermore, when trying to enable...
Godot v4.0.beta10.official [d0398f62f] Error: ``` res://addons/tool_button/TB_InspectorPlugin.gd:43 - Invalid call. Nonexistent function '_get_tool_buttons' in base 'StaticBody3D ()'. res://addons/tool_button/TB_InspectorPlugin.gd:85 - Invalid call. Nonexistent function 'new' in base 'GDScript'. ``` Script: ``` @tool...
This addon does not work in godot 4.2+. To fix the code you need to check if the object received by the addon is a GDScript and if so instantiate...