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Creating Topaz package on Conda-forge

Open PertuyF opened this issue 5 months ago • 2 comments

As mentioned in #223 I opened a PR on Conda-Forge to try integrating topaz there. I am opening a new issue to centralize topaz-centric discussion about this conda-forge recipe here.

I tested locally and the dependencies should dynamically change bewteen CPU and GPU depending on hardware availability. It's possible to force installing GPU version with this trick.

I'm now looking for help reviewing the PR and testing the package.

PertuyF avatar Sep 03 '25 08:09 PertuyF

Is the team supporting Windows install? It looks like the Windows build finds a topaz.exe binary, which doesn't comply with noarch packages. It is not clear where it comes from.

PertuyF avatar Sep 03 '25 08:09 PertuyF

Is the team supporting Windows install? It looks like the Windows build finds a topaz.exe binary, which doesn't comply with noarch packages. It is not clear where it comes from.

Found it, it's the entrypoint script declared in setup.py, declaring the entrypoint in the recipe fixed the build process on conda-forge. Build is passing now :)

PertuyF avatar Sep 03 '25 13:09 PertuyF