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Despawn all entities during a reset

Open j2ther opened this issue 14 years ago • 6 comments

Original title: Boats not despawning after zone reset

After testing a new map I noticed that boats will not reset/despawn after a zone reset. Tested it on multiple maps afterwards and same result. Any placed boat will not despawn on zone reset.

Using 1.7 build 11 on CB 1772

p.s. did a search and didn't see any similar issues, if any other warhubbers/server admins see's this and wants to test and verify the bug on another server that'd be great!

j2ther avatar Jan 22 '12 08:01 j2ther

Yeah, my ghetto map-save format doesn't save entities. D:

I'm planning to switch to NBT so warzones are easier to share and to close that feature gap (minecarts, boats, entities in general) eventually.

taoneill avatar Jan 22 '12 22:01 taoneill

Any news on this? I ask because we have a new map that utilizes dispensors with mob eggs for some cool warhub action with monsters. Only problem is the all the mob entities don't reset after the round is over.

j2ther avatar Apr 07 '12 18:04 j2ther

Hmmm so what you need if for all boats and mobs to despawn during a reset, basically?

That could be managed pretty easily, I think. It would make for better "mobarenas" and race-type competitions where minecarts and boats are involved.

I renamed the ticket and pushed this into milestone v1.8.

Sorry I misunderstood you earlier. I thought you wanted to keep entities as part of a /savezone. It must have been late at night. :P

taoneill avatar Apr 09 '12 21:04 taoneill

:D np and thanks, look forward to 1.8!

j2ther avatar Apr 10 '12 17:04 j2ther

Maybe you could use schematic format? You could probably get the code to do that from WorldEdit.

cmastudios avatar Apr 30 '12 00:04 cmastudios

Yes @cmastudios that would be best - but that means a big rewrite so I've been putting it off since January.

taoneill avatar Apr 30 '12 15:04 taoneill