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War - Minecraft TDM & CTF for Bukkit

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I updated my old 1.5.2 minecraft Server to 1.16.5, and this Happens: 14:16:51] [Server thread/WARN]: [War] Task #49 for War v2.0.0-RC6 generated an exception java.lang.IllegalStateException: Unsupported volume format (was already...

Hi, this is a small feature request. Custom heads (i.e. heads that take a specific texture rather than a player username) are not saved/loaded properly as the texture data isn't...

Hey! Please add the ability to play with this plugin on the core of the paper server. Unfortunately on my paper 1.13.2 the plugin does not work

Here is my console after running command /setzone https://pastebin.com/6CPdCuc5 and here is the console after running command /war and clicking "Create a Warzone" https://pastebin.com/iVqq1FGC Edit: I'm running Spigot 1.13.2, using...

Hi! I can't figure out how to make a tableau using the titlemanager plugin. I want to configure it more complex, but I do not know the commands of the...

Bumps [junit](https://github.com/junit-team/junit4) from 4.11 to 4.13.1. Release notes Sourced from junit's releases. JUnit 4.13.1 Please refer to the release notes for details. JUnit 4.13 Please refer to the release notes...

dependencies

spongevanilla-1.12.2-7.1.5-RC139 `[13:55:13] [Server thread/ERROR] [Sponge]: Failed to load plugin: War 2.0-SNAPSHOT (from mods/war-sponge-2.0-SNAPSHOT.jar) com.google.common.util.concurrent.ExecutionError: com.google.common.util.concurrent.ExecutionError: java.lang.NoClassDefFoundError: Lcom/tommytony/war/YamlTranslator; at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2215) ~[minecraft_server.1.12.2.jar:?] at com.google.common.cache.LocalCache.get(LocalCache.java:4154) ~[minecraft_server.1.12.2.jar:?] at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) ~[minecraft_server.1.12.2.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) ~[minecraft_server.1.12.2.jar:?] at...

wontfix

I've been staring at the source code for hours trying to find the part of the code that keeps refilling the players inventory with the flag block, where is it??