bubble-wrap
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Bubble Wrap basemap style
There should be no visual change, but as properties are stripped out at low zooms, we should use the reliable Tilezen ones instead of the random OSM ones per https://github.com/tilezen/vector-datasource/pull/2008...
We moved almost all order values to be data driven from the server, but https://github.com/tangrams/bubble-wrap/pull/277#discussion_r312307997 calls out we should audit that in the scene file.
Some optimization to reduce the work of js-functios: - Use text_source sequence for shield text instead of function. - To discard shields when text is too long return no sprite...
Currently [email protected] is 1014 x 3696 pixels and [email protected] is 1792 x 3578 pixels. For an older generation of devices including the iPhone 4, Galaxy Nexus, and Raspberry Pi, this...
NM state shield not drawing, here: http://localhost:8000/#14.170112609863281/32.3249/-106.7941
Delaware shield is not drawing
drawing inconsistently, not showing here: http://localhost:8000/#13.073488871256485/41.2785/-96.0462
Back in 2017 we started adding new artwork and logic for USA and international roads shields in https://github.com/tangrams/bubble-wrap/pull/262. That work needs to be finished, including the following shield polish improvements:...
Paired up with https://github.com/mapzen/ios/issues/333, add a new icon that shows both the current location dot `( • )` and adds a triangle that can orient towards direction of view, more...
Regions are preferred at some zooms to source the text from `name:short`, but when we designed these 2 years ago that property was only on United States regions (states). Now...