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MessagePack Serializer for Unity

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It would be great if we have more control on what to serialize, see grobuf doc for reference: https://github.com/skbkontur/GroBuf#selecting-members-to-serialize (I think grobuf has a good compromise between flexibility while not...

Example: object test; int i = 12; test = i; MessagePackFormatter formatter = new MessagePackFormatter(); byte[] bytes = formatter.Serialize(test); test = formatter.Deserialize< object >(bytes); Debug.Log((int)test); ---- error----- Debug.Log(Convert.ToInt32(test)); - ---works---...