lexicon
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Localization System for GameMaker
See https://icu4c-demos.unicode.org/icu-bin/locexp
Currently fallback languages/locale only looks up a language/locale if a specific language/locale doesn't exist. Ideally we'd rather have a way to look up possible missing entries, and parse through those...
The idea is to extract all of the necessary unicode ranges that a font needs to render the correct characters for any piece of text.
Allow one to add their own parsers into Lexicon. Convenient for reading csv or json formats that aren't normally supported.
Current Documentation of how to use csv files is not working because json_parse() crashes when it sees [“en-US”, “en-AU”] you either need to write ['en-US', 'en-AU'] or [\“en-US\”, \“en-AU\”] like...