raycaster
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Wolfenstein 3D-style raycasting implementation
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raycaster issues
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+ The refactor in #3 was not good enough, so I came up with another one. In this new refactor, raycaster only needs a reference to the Map object instead...
I also refactored IsWall() into class Game. This allows me to use this function in Game and remove duplicates of IsWall() for cleaner code.