Sysl-Pixel
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Library does not respect t.window.display setting
Using this library resets the t.window.display setting to 1 even if it is explicitly set otherwise in conf.lua. In my opinion, this is undesirable behavior.
Modify function m.set_game_scale(newScale) m.scale = newScale love.window.setMode(base.width * m.scale, base.height * m.scale, {fullscreen = false, resizable = allow_window_resize, highdpi = false}) end
The set mode call to set a monitor.