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Library does not respect t.window.display setting

Open uvd540 opened this issue 1 year ago • 1 comments

Using this library resets the t.window.display setting to 1 even if it is explicitly set otherwise in conf.lua. In my opinion, this is undesirable behavior.

uvd540 avatar Jun 01 '24 04:06 uvd540

Modify function m.set_game_scale(newScale) m.scale = newScale love.window.setMode(base.width * m.scale, base.height * m.scale, {fullscreen = false, resizable = allow_window_resize, highdpi = false}) end

The set mode call to set a monitor.

sysl-dev avatar Jun 01 '24 13:06 sysl-dev