BiomeTweaker
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Used to tweak various properties of biomes
As the title says, I can't seem to remove biomes from world generation successfully. I'm attempting to remove a modded biome from my world generation, but I'm not exactly versed...
I want to execute some commands which differ by some counter. How can I avoid copy-pasting?
hi there, thanks for doing this mod! id like to replace cows, pigs, sheeps and chickens with their evil counterpart from abyssalcraft. i could simply remove all vanilla spawns with...
Something that would be a huge leap forward for the scripting language is the ability to perform basic arithmetic and get the values of variables. This would allow numerous new...
I was wondering if it was possible to alter the placement of a biome per dimension, like for example have nether biomes spawn in the overworld?
Hey! So my issue is that I'm trying to replace all cave_air and air blocks between y: -64 and y: 64 only in the overworld by water. The simple block...
It appears to generate 3 empty folders inside the config for the server Carvers/features/scripts None of the generated folders contain a config file. No place online I can get a...
I cannot seem to get the mod to work for the latest Forge build 10.13.4.1614 for 1.7.10. It doesn't crash or anything but once forge loads the menu says "5...
https://www.reddit.com/r/feedthebeast/comments/14tjgqe/biometweaker_help/ ^^^ everything is in this reddit post by me ^^^
Expected Results: Anything that is Grass blocks or dirt will be converted into sand. Actual Results: No changes were made. Datapack in Question: https://github.com/Crystalis7/Hybrid-Beta/releases/tag/v0.8.3%2F1.18.2 Script to Test: [beach.txt](https://github.com/superckl/BiomeTweaker/files/11647657/beach.txt)