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Base face texture not being exported

Open PsionicDude opened this issue 5 years ago • 2 comments

Using HGS_face23 I realize this is a modded face, but I was hoping it'd be able to grab the textures properly for all usable faces. Download: https://mega.nz/file/KcolwYwI#OKgeQixXsz8cpeBVRP9zFRHfvMCtibOQt0WgBfLNxOo

On export: Face023_GP_matuge (Instance)(-61900).png has eyebrow, eye, etc. and looks identical to Face023_GP_SkinAlpha (Instance)(-61890).png Face023_GP_Skin (Instance)_(-61892).png has just the nose

There is no base face texture.

By the way, thank you so much for working on this. The original export tool for CM3D2 was very important to me and it's nice to see the possibility of having the same thing for COM3D2.

PsionicDude avatar Jan 27 '21 04:01 PsionicDude

Blank face here too have you found a workaround by any chance? Also the bones are all messed up... asside of that great plug in :)

PIETERJANAHENKONA avatar Jul 23 '21 22:07 PIETERJANAHENKONA

Blank face here too have you found a workaround by any chance? Also the bones are all messed up... asside of that great plug in :)

My workaround has been to use the Sybaris Arc Editor to export the default face texture for the face I wanted, then using a Hue/Saturation adjustment layer in Photoshop to get the skin close to the body's in color. It's been good enough for my purposes.

PsionicDude avatar Sep 06 '21 04:09 PsionicDude