Stuart Attenborrow
Stuart Attenborrow
COLMAP native format implemented in aed3b777bf428b44c8004852f8172f99c56f4629 COLMAP poisson and delaunay meshing implemented in fc8a9c8e3cddf9079dd3b1dcaf93a387d6643321
openMVS textured meshing for COLMAP dense reconstruction added in dfdcf3f42d6d5114faa55b5848612945da57cfc2
Yes this is my primary goal - to have a test case for Godot 4's new features like SDFGI, LOD and (shortly) occlusion culling
WinForms version added at 5a4bf7989fce058011b756ad0edc752486149343
From written notes (2014): To abstract the UI, we need to represent our own tree structure & have an adapter at the end which converts into the concrete UI implementation....
To save dumping my current brain, here's a similar thought process: http://www.codeproject.com/Articles/26288/Simplifying-the-WPF-TreeView-by-Using-the-ViewMode In a nutshell, provide a viewmodel/adapter Node object with all hierarchy bundled into it and mimic the object...
The basemap option is an operator. You navigate to the location/zoom level in the viewport, then press ESC to exit basemap mode. This is by design.
I had a quick look and it might be something to do with the building being a relation type, with two ways associated with it: an outer boundary polygon and...
I'm using Blender 4.2.1 and BlenderGIS 2.2.10 and it imports ok. For your attached data, QGIS reports 185 features and the imported data in Blender shows 185 vertices. Given the...
Potentially a duplicate of #953 - the colosseum is marked as a relation and is a complicated hierarchy of relations and ways. If you could confirm in OSM whether the...