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[Asset] Handle assets containing multiple animations per file

Open herocrab opened this issue 7 years ago • 1 comments

Release Type: Official Release

Version: 3.0

Platform(s): Windows (In Game Studio)

Describe the bug Xenko Game Studio does not currently allow importing multiple animations for .blender and .fbx files. They have to be imported one by one. Game Studio could be modified to ask the user which animation to import or recursively import them all separately.

Workaround To highlight the workaround: You can still get around this by exporting animations one by one and importing into Xenko, they will use the same model and skeleton and you can crossfade/blend to them with no issue.

To Reproduce

  1. Try to import the attached model/animations. Only the first/default animation is imported.

Expected behavior Either:

  1. All animations would be imported separately.
  2. Xenko would ask which animation would be imported through a drop down box.

Additional context This is labor intensive for adding many character animations.

Attached files BaseMesh_Anim.fbx.zip

Eideren: conciseness, removed template text

herocrab avatar Jan 19 '19 01:01 herocrab

For now, you can use this script to save all animations into separate files: https://github.com/JackPilley/BlenderToStrideAnimationSeparator

tebjan avatar Feb 02 '22 13:02 tebjan

Just adding a bounty link https://opencollective.com/stride3d/projects/multiple-animations-per-model

VaclavElias avatar Sep 23 '23 20:09 VaclavElias

This has been fixed through #2163

Eideren avatar Apr 04 '24 00:04 Eideren

Amazing! Thanks @Noah7071

tebjan avatar Apr 05 '24 11:04 tebjan