stride-community-toolkit
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Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.
adding ImmediateDebugRenderFeature to render features in a new project in stride 4.2.0.2122 causes build to fail: `System.AggregateException: 'One or more errors occurred. (Could not compile shader. See error messages.[(0,0)]: Error:...
Trying to follow instructions on https://stride3d.github.io/stride-community-toolkit/manual/code-only/create-project.html Error from the Build log > MSB3073 The command ""C:\Users\xxx\.nuget\packages\stride.core.assets.compilerapp\4.2.0.2122\buildTransitive\..\lib\net8.0\Stride.Core.Assets.CompilerApp.exe" --disable-auto-compile --project-configuration "Debug" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path="D:\repos\xxx\src\Console\bin\Debug\net8.0\data" --build-path="D:\repos\xxx\src\Console\obj\stride\assetbuild\data" --package-file="D:\repos\xxx\src\Console\Console.csproj" --msbuild-uptodatecheck-filebase="D:\repos\xxx\src\Console\obj\Debug\net8.0\stride\assetcompiler-uptodatecheck"" exited with code 1....
Just like the title, I would like the Stride engine to provide a 2D tilemap system.
Before first frame rendered this code always prints ``` GetCamera was null GetCamera('Main') was null GetFirstCamera was null ``` Other frames print these ``` GetCamera was null GetCamera('Main') was null...
- [x] https://github.com/Doprez/Doprez.Stride - [ ] There is a Worldposition extension in my repo and there is another useful repo from DfKeenan - [ ] https://github.com/dfkeenan/StrideToolkit that has even more...
This would help with examples discoverability. For example, when you search for `AddDirectionalLight` it could find not only API but also examples.
``` var commandList = GraphicsContext.CommandList; commandList.RenderTarget.Save(commandList, stream, ImageFileType.Png); ```
Hey there I noticed the stride docs for mesh instancing are lacking a lot so I wonder if the community toolit would be a good place to add a proper...