stride-community-toolkit icon indicating copy to clipboard operation
stride-community-toolkit copied to clipboard

Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.

Results 51 stride-community-toolkit issues
Sort by recently updated
recently updated
newest added

adding ImmediateDebugRenderFeature to render features in a new project in stride 4.2.0.2122 causes build to fail: `System.AggregateException: 'One or more errors occurred. (Could not compile shader. See error messages.[(0,0)]: Error:...

Trying to follow instructions on https://stride3d.github.io/stride-community-toolkit/manual/code-only/create-project.html Error from the Build log > MSB3073 The command ""C:\Users\xxx\.nuget\packages\stride.core.assets.compilerapp\4.2.0.2122\buildTransitive\..\lib\net8.0\Stride.Core.Assets.CompilerApp.exe" --disable-auto-compile --project-configuration "Debug" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path="D:\repos\xxx\src\Console\bin\Debug\net8.0\data" --build-path="D:\repos\xxx\src\Console\obj\stride\assetbuild\data" --package-file="D:\repos\xxx\src\Console\Console.csproj" --msbuild-uptodatecheck-filebase="D:\repos\xxx\src\Console\obj\Debug\net8.0\stride\assetcompiler-uptodatecheck"" exited with code 1....

Just like the title, I would like the Stride engine to provide a 2D tilemap system.

enhancement

Before first frame rendered this code always prints ``` GetCamera was null GetCamera('Main') was null GetFirstCamera was null ``` Other frames print these ``` GetCamera was null GetCamera('Main') was null...

bug
p1

- [x] https://github.com/Doprez/Doprez.Stride - [ ] There is a Worldposition extension in my repo and there is another useful repo from DfKeenan - [ ] https://github.com/dfkeenan/StrideToolkit that has even more...

p2

This would help with examples discoverability. For example, when you search for `AddDirectionalLight` it could find not only API but also examples.

documentation
enhancement
example
p1

``` var commandList = GraphicsContext.CommandList; commandList.RenderTarget.Save(commandList, stream, ImageFileType.Png); ```

enhancement
help wanted
good first issue
p4

Hey there I noticed the stride docs for mesh instancing are lacking a lot so I wonder if the community toolit would be a good place to add a proper...

p4