W/OpenGLRenderer: Path too large to be rendered into a texture
I'm facing this issue when a very large text message is displayed, it also doesn't apply color to the bubble. Any fix?
your problem not very clear, can you provide screenshot on the issue encountered?
Add android:layerType="software" to your scrollview/listview that has problems. But this may cause some performance issues.
Hi @umarhussain15 Coul you provide a stack trace of this issue please? Also it would be great if you specify more info about device (model, android version etc.). Thanks
There are no any stack trace only W/OpenGLRenderer: Path too large to be rendered into a texture. Simplest way to repeat it write/send message with 4/5/6 thousands of symbols. Count of symbols depend on screen size and resolution.
The easiest way solve this problem, for big Views draw figures on Canvas. Don't use canvas.drawPath cuz it need much more memory.
@a23sokolov Thanks! Your suggestion, about dropping the path, worked perfectly!