SharedArray
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Zero-copy sharing between managed and native arrays in Unity
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SharedArray issues
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I already have the solution. Just open an issue to let other users know. ## Error log ``` ArgumentException: Object contains non-primitive or non-blittable data. at Stella3D.SharedArray`2[T,TNative].Initialize () [0x00000] in...
Minor request - can you add WebGL to your asmdef platforms? Seems to be working ok in 2021.3.4f1 even if Jobs are still single-threaded. FYI - installing via git URL...