IF
IF copied to clipboard
An inventory framework for managing GUIs
I would like a way to update items without reopening inventory. When the update function is called, HumanEntity reopens the inventory. However, this has the following problems. ## Problems *...
Hi guys. I just discovered your work and it's really amazing. I was thinking about creating a menu creation library but you developed almost everything I need. **I'm now wondering...
Would you consider including an ability to serialize GUIs to/from the file system?
**Minecraft Version**: paper-1.18.2-388 **Plugin Version**: 0.10.7 ## Code ```java grindstonegui.setOnGlobalClick(e -> e.setCancelled(true)); grindstonegui.setOnGlobalDrag(e -> e.setCancelled(true)); ``` ## Current behaviour https://imgur.com/a/RjXsSNP ## Expected behaviour The `clicks` and `drags` should be cancelled,...
I had weird behaviors with AnvilGUI, what I haven't notice with ChestGUI. Tried to create name changing GUI, weird things what I found: 1. When creating AnvilGUI you are able...
I know this is probably a long shot, and pretty difficult to make, but a preview of how a GUI is going to look, like [the one Cirrus has](https://github.com/Simplix-Softworks/Cirrus?tab=readme-ov-file#tooling) would...
Removed `getInventory().clear()` as some users don't want this functionality, but there is no way to opt-out of this, so it's better to remove it and give users the option to...
When i #show the same gui instance to two players and one of them leaves, the gui is being cleared for the other one. Gui items are back when the...
Hi there, I'm currently working on a gui and I'd like to add navigation buttons that will appear only if there's a page to go to. Right now, I have...
Ability to retrieve GuiItems with their slots and get items based on coordinates or slot This has been a pull request in the past (#336) but this one includes the...