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Flexible logging for C# and Unity

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Hello Simon, I have two questions: 1. I couldn't find a license for this project. Can you please provide which license is applied to this project? 2. Is 'fabl' uses...

In the NLogConfig for Unity, if you have catchUnityLogs checked then the start method wires up to both Application.logMessageReceivedThreaded += onLog; Application.logMessageReceived += onLog; Looks like that is causing double...

**Describe the solution you'd like** Support websockets so that we could use your client/server solution on WebGL