BabylonJS-CharacterController
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A CharacterController for BabylonJS
Hi! Thanks for the cool asset first of all :) I seem to have some problem integrating another model though. https://sketchfab.com/3d-models/gorillamotions-b50cab2736c04d128f417f05008605fd I tried the gltf, then converted it to .babylon...
I was looking at the [Use characterController for secondary players #64](https://github.com/ssatguru/BabylonJS-CharacterController/issues/64) issue, which seems similar to what I'm trying to do. I'm setting up a server to verify movement, was...
the current method is not precise. raycast would be more precise. falls would be better handled.
Hi. Thanks for sharing this great controller. I upgraded my previous controller version 0.1.0 to 0.4.3 with the avatars in the demo site opened. I found that the avatars looked...
Hi SSatGuru! Any thoughts about using the CC with Havok physics. Ie: to be able to use Havok to detect character collisions? I've been trying to get it to work,...
There's a jitter of +-0.001-0.01(est.) when using calcMovePOV and moveWithCollision that becomes clear(er) when viewing contrasting-coloured meshes.
Hi there, Really nice project, appreciate it. May I ask if my project is using BJS ES6 module, how can I get this lib to work without hard forking? Or...
I see PRs that have not been validated for some time and have even become obsolete. I have done 2 PRs recently awaiting review. Is the CharacterControler still maintained ?...