SplaTAM
SplaTAM copied to clipboard
Question about Scannet++ preprocessing
Hello, I would like to test the capabilities of SplatAM on ScanNet++, but I find the preprocessing steps for ScanNet++ quite confusing. My understanding of the overall process is as follows:
- Render a distorted depth map based on the mesh and poses obtained from the GT mesh.
- Undistort the RGB and depth maps to obtain undistorted RGB and depth maps.
- Use the undistorted RGB and depth maps as input data for training.
However, I'm not sure how to perform the undistortion. I noticed that https://github.com/Nik-V9/scannetpp mentions two methods for undistortion, and the results of these methods are different. How should I choose the undistortion method for RGB and depth? Thank you!