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MeshLine.advance() artifacts

Open brianjacobs-natgeo opened this issue 6 years ago • 1 comments

Hi, In the advance() demo (https://www.clicktorelease.com/code/THREE.MeshLine/demo/birds.html), and independently in my code, there are artifacts in a meshline's tail when using advance(). It's as if the end of the tail isn't being removed sequentially. See the circled parts here, where the line becomes discontinuous:

birdtails

Know what might be causing this?

brianjacobs-natgeo avatar May 16 '19 22:05 brianjacobs-natgeo

Without antialiasing, lines with width < 1 pixel may or may not be consistently visible. This seems to be the case here.

Axiverse avatar Oct 24 '20 03:10 Axiverse