FaceMeshFaceGeometry
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Scale 3D object according to the Z transpose
- Currently the only issue I'm facing is the static size of the model due to Orthographic camera which leads to undesired behavior
- When I move away or close to the camera the object size doesn't change which doesn't look nice
- Along with position, normal and rotation data I have calculated scale data also which it exposes through track return object
Hey, I am having the same issue, can you please share how you solved that? Is it actually possible to do Z transform with mediapipe?