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Scale 3D object according to the Z transpose

Open kgediya opened this issue 4 years ago • 1 comments

  • Currently the only issue I'm facing is the static size of the model due to Orthographic camera which leads to undesired behavior
  • When I move away or close to the camera the object size doesn't change which doesn't look nice
  • Along with position, normal and rotation data I have calculated scale data also which it exposes through track return object

kgediya avatar Jun 08 '21 15:06 kgediya

Hey, I am having the same issue, can you please share how you solved that? Is it actually possible to do Z transform with mediapipe?

abelghazinyan avatar Mar 15 '22 09:03 abelghazinyan