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- Now **every** test of DX9's `AsmMatchesFxc` passes! (https://github.com/spacehamster/DXDecompiler/issues/9) - The decompiler can now (almost) always produce ready-to-compile DirectX 9 shaders. In the 1008 test cases of `DX9Tests`, 992 cases...

I have a disassembled version of a shader. What should I do to decompile it? ```hlsl Shader "SFX_SUB_G" { Properties { _Color ("Color", Color) = (2,2,2,1) _Threshold ("Threshold", Float) =...

There are some design questions about the decompiler that need to be answered before progress can proceed. https://github.com/spacehamster/DXDecompiler/wiki/Decompiler-Intermediate-Representation-Design

There are a few classes of issues with disassembly tests. As the assembly tests are mainly a sanity check to ensure that the bytecode format is well properly understood, these...

Could you create some tickets for work that needs to be done? I see you've completed a good chunk of the IR implementation and I didn't want to jump into...

How's this coming along? Is it in a working state of is it still very much a prototype?