Science Department design document
Removed placeholder text. Added new design pillars and desirable features that best describe the intended science gameplay experience.
Replicating the thing that was said in discord - document probably should include some words about very close relationship of department with silicons (and all thats mechanical? maybe some neat xenobots related stuff? :godo:)
Maybe we can make it better if we will add some details about what is expected progression of department gameplay - what IS early-game, mid-game, late-game? Other things to consider - mark department-specific game mechanics, which we do not want to duplicate in any other game area. Also it could be good (for contributors) to have samples/explanation for 'Undesired Gameplay'. All this stuff could be, ofc, enriched later, when we will have more decisions upon PRs for department...