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feat: graph generation for xeno-arch is expanded and more balanced
Tried to expand idea of xeno-arch node generation process to add balancing mechanic (so complex triggers, or triggers that have a lot of predessor nodes are going to result in more valuable effects).
Some additional brainrot that might explain some parts better was done on miro (draft that was used for produced doc page) https://miro.com/app/board/uXjVJcAdC2o=/?share_link_id=999773821005