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Botany Overproduction Fix Designs
I wrote up ways make botanists get less produce out of plants without making it feel bad for players.
Looking at the Design Doc, I personally really like one-off mutations and space ants. One-offs Will give older Botanists a challenge of juggling seeds to try and get the mutation they want again after they saw it, reducing yield. Space ants would be a fully new material and mechanic, allowing botanists to make sudo-itching powder.