RobustToolbox
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Connection error due to seeming issue with happy eyeballs
[INFO] net: "::": "Resending Connect..."
[DEBG] net: "[::1]:1212": Status changed to Connected, reason: "Connected to F1EB6F9260043E63"
[DEBG] net: "127.0.0.1:1212": Status changed to Connected, reason: "Connected to 1887477EF43184EB"
[INFO] net: "::": "Expanded Maximum Transmission Unit to: 1232 bytes"
[INFO] net: "::": "Initiated average roundtrip time to 158.50 ms Remote time is: 13.760541072851563"
[INFO] net: "0.0.0.0": "Initiated average roundtrip time to 159.18 ms Remote time is: 13.760815276672364"
[DEBG] net: Handshake completed, connection established.
[INFO] net: Received message name string table.
[ERRO] net: [::1]:1212: exception in message handler for MsgMapStrServerHandshake:
Robust.Shared.Utility.DebugAssertException: Exception of type 'Robust.Shared.Utility.DebugAssertException' was thrown.
at Robust.Shared.Utility.DebugTools.Assert(Boolean condition) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Utility\DebugTools.cs:line 37
at Robust.Shared.Network.NetManager.ClientSendMessage(NetMessage message) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Network\NetManager.cs:line 1114
at Robust.Shared.Network.NetManager.NetChannel.SendMessage(NetMessage message) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Network\NetManager.NetChannel.cs:line 86
at Robust.Shared.Serialization.RobustMappedStringSerializer.HandleServerHandshake(MsgMapStrServerHandshake msgMapStr) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Serialization\RobustMappedStringSerializer.cs:line 432
at Robust.Shared.Network.NetManager.<>c__DisplayClass111_0`1.<RegisterNetMessage>b__0(NetMessage msg) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Network\NetManager.cs:line 1027
at Robust.Shared.Network.NetManager.DispatchNetMessage(NetIncomingMessage msg) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Network\NetManager.cs:line 976
Oh and this one too I've been trying to chase:
[INFO] net: "::": "Socket bound to [::]:59031: True"
[INFO] net: "::": "Network thread started"
[DEBG] net: "[::1]:1212": Status changed to InitiatedConnect, reason: "user called connect"
[DEBG] net: "[::1]:1212": Status changed to Connected, reason: "Connected to F1EB6F9260043E63"
[INFO] net: "0.0.0.0": "Socket bound to 0.0.0.0:59035: True"
[INFO] net: "0.0.0.0": "Network thread started"
[DEBG] net: "127.0.0.1:1212": Status changed to InitiatedConnect, reason: "user called connect"
[ERRO] net: _awaitingStatusChange task has wrong status: Canceled <--- NOTE: THIS LINE IS SOMETHING I HAD TO ADD DIAGNOSTICS FOR
Unhandled exception. System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
at System.Threading.Tasks.TaskCompletionSource`1.SetResult(TResult result)
at Robust.Shared.Network.NetManager.HandleStatusChanged(NetPeerData peer, NetIncomingMessage msg) in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Network\NetManager.cs:line 755
at Robust.Shared.Network.NetManager.ProcessPackets() in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Network\NetManager.cs:line 522
at Robust.Client.GameController.Input(FrameEventArgs frameEventArgs) in E:\ss14\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 516
at Robust.Client.GameController.<StartupContinue>b__65_2(Object sender, FrameEventArgs args) in E:\ss14\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 264
at Robust.Shared.Timing.GameLoop.Run() in E:\ss14\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 187
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in E:\ss14\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 163
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in E:\ss14\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 148
at Robust.Client.GameController.<>c__DisplayClass107_0.<Run>b__0() in E:\ss14\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 107
Happy.... eyeballs?
Happy.... eyeballs?
https://en.wikipedia.org/wiki/Happy_Eyeballs