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Reverse engineering the map file format of Stronghold

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https://github.com/sourcehold/sourcehold-maps/blob/master/structure/kaitai/kaitai_map.ksy#L22 Defined contents should be [0,0,0,0] ?

Because there are many sections and there is a lot of data in a file, it will be useful to distinguish more relevant and less relevant memory/map file sections. The...

As discussed on Discord, AIV info seems to be in the sav file. Meaning that a sav can function normally,, and the AI continues to build the pre-specified AIV, even...

enhancement
help wanted

Add a paragraph to a "how to contribute" page on using the cheat tables for Cheat Engine. This will invite helpers.

Already sorry for the mess, but it is hard for some information to find the correct place. This is why I dump it here (before I forget it), some parts...

Please place contributed files (via a Pull Request) in resources/

help wanted

To make it easier to use this, we could provide examples, such as replacing preview images.

The ucp3 extension https://github.com/gynt/stronghold-crusader-python-interface is now live, it could be nice to implement a `sourcehold.debugtool.memory.access` `Live` interface, which would simplify writing and reading sections when attached to the game's memory.

The dclimplode compile requirement is a pain. Instead use: ```cmd pyinstaller --onefile --console sourcehold\__main__.py ```