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Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity URP Pipeline.

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Hello! Thanks for the great project. I'm using Unity 2022.1.3f and release v1.3.1 of this repository. When importing using "High Quality Materials" I see these grain artifacts on the textures...

Not sure if this is by design but the material appears pink wnen building for webgl Unity version : 2020.3.7f1 Plugin version : URP 10.5/1.5.1,1.5.2 ![WebGLError](https://github.com/soupday/cc_unity_tools_URP/assets/35484889/f9190dc9-b9ae-4852-9468-f551ed2b6382) ![Screenshot 2023-11-27 061141](https://github.com/soupday/cc_unity_tools_URP/assets/35484889/c2e4bd5e-2ba5-4841-9b9f-9ac2af2b6b36)

it looks like the default wrinkle manager does not work properly? especially not when a character smiles. ![image](https://github.com/soupday/cc_unity_tools_URP/assets/20005379/85f850d4-5a42-4e45-afef-0367ee6e6eee)

``` Error building Player: Shader error in 'Reallusion/Amplify/RL_SkinShader_Variants_URP': maximum ps_5_0 sampler register index (16) exceeded at line 432 (on gles3) ``` Building for Android (OpenXR). How do I solve this?

In 1.20 we have: ``` "FatherJackV2": { "Generation": "RL_CC3_Plus", "Physics": { "Shadow_Catcher": {}, "Preview_Camera": {}, "Father_Jack": { "Collision Shapes": { "CC_Base_Hip": { }, ... ``` In 1.10, however, the `Physics`...

After upgrading to version 1.5.1 of the tools, we encounter a compilation error in the editor due to the following line: https://github.com/soupday/cc_unity_tools_URP/blob/921ef06460f1f444bb7c0bcd466e8209f19dff81/Editor/RL.cs#L25C1-L25C28 This seems to be an erroneous using statement,...

![SpotLightError](https://github.com/soupday/cc_unity_tools_URP/assets/85612373/b9d8c0a9-e461-4501-a41d-e6b8037d949f) As shown in the attached picture, "RL Hair shader" doesn't receive light from the Spot Light on mobile (Android Build). However, it looks fine in the Unity editor. Spot...

As per: https://forum.reallusion.com/532133/Auto-Setup-for-Unity-v143-Baked-Hair-Materials-are-incorrect-bug-report-and-fix Unity 2021.3.16 URP 12.1.8 Autosetup 1.4.3 The baking process ("Bake high quality materials down to compatible textures") exports out a single 'Hair' material asset from the '2...

When combining meshes for better performance the index of the blendshapes changes as there are more blenshapes for some meshed. (eyebrows) It would be nice to have a button to...

Usefull when the order changes of the blendshape indices by other tools.