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No textures when using OglShadowShader
Problem
If there is an OglShadowShader, the texture of an OglModel is not rendered.
Bonus problem: The direction of a DirectionalLight is also flipped.
If I take the OglShadowShader_Directional example
and set a texture to the OglModel (<OglModel template="Vec3d" name="VisualModel" src="@meshLoader_0" texturename="/home/paul/repos/sofa/src/share/textures/seaMonster.png"/>) shadows are rendered, but the texture is not there.

Environment
Context
- System: Ubuntu 20.04
- Version of SOFA: commit f1d96c30de75c586d05ced9ca304fc53eababc7d from Wed Jul 27 13:43:50 2022 +0200
- State: "Install directory"
Command called
runSofa examples/Components/visualmodel/OglShadowShader_Directional.scn