DataConfig
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Unreal Engine JSON/MsgPack serialization framework
I know we can add DcSkip to disable being considered for serialize/deserialize but it would be great if instead we could 'flip' the behavior. `UCLASS(DcOptIn)` `UPROPERTY(meta = (Dc)) int OptInField1;`...
Looking for a way to serialize BP created variables to a simple FString or bytes array that I can store to disk - json sounds nice but its in my...
USTRUCT() struct FDcExtraTestUser { GENERATED_BODY() UPROPERTY() int Id = 0; UPROPERTY() FString Name; UPROPERTY() FName Title; UPROPERTY() TArray Data; }; FString Statement = TEXT("CREATE TABLE users (id INTEGER NOT NULL,name...
This error has occurred again. Every time the project is reopened, the plugin prompts this error  