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Unreal Engine JSON/MsgPack serialization framework

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I know we can add DcSkip to disable being considered for serialize/deserialize but it would be great if instead we could 'flip' the behavior. `UCLASS(DcOptIn)` `UPROPERTY(meta = (Dc)) int OptInField1;`...

Looking for a way to serialize BP created variables to a simple FString or bytes array that I can store to disk - json sounds nice but its in my...

USTRUCT() struct FDcExtraTestUser { GENERATED_BODY() UPROPERTY() int Id = 0; UPROPERTY() FString Name; UPROPERTY() FName Title; UPROPERTY() TArray Data; }; FString Statement = TEXT("CREATE TABLE users (id INTEGER NOT NULL,name...

This error has occurred again. Every time the project is reopened, the plugin prompts this error ![image](https://github.com/user-attachments/assets/516d5e83-b148-4ffe-b5cc-8141b56d2b23) ![image](https://github.com/user-attachments/assets/9a9c4f45-7546-4992-a8b8-3feac69cb73b)