Crash in OpenGL driver when using Microsoft's remote desktop
slint + rust
I use mac os's Microsoft Remote Desktop , start a slint project in PC, it works fine. but when I disconnect, and then, reconnect. the slint program crash.
Thank you for your report. Would it be possible for you to run the executable in a debugger (say visual studio's debugger), then disconnected and reconnect and see where if you can get a backtrace?
Thank you for your report. Would it be possible for you to run the executable in a debugger (say visual studio's debugger), then disconnected and reconnect and see where if you can get a backtrace? Here
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Thank you! Would it be possible for you to scroll up in the backtrace (in the bottom window)? I'm curious what the top of the trace looks like.
Thank you! Would it be possible for you to scroll up in the backtrace (in the bottom window)? I'm curious what the top of the trace looks like.
I have discovered these
The backtrace show that the crash happens somewhere in the GL driver called by femtovg when called from femtovg::Canvas::flush.