[Bug] "Open Completions Panel" not an available option
Summary
"Open Completions Panel" is not present in '...' menu
How to reproduce
- Starting on Step 3 - Activity: Add another Javascript method and view all suggestions
- On activity step 3: Stop typing and view the Copilot suggestion by hovering over the red squiggly and select the ...
- "Open Completions Panel" is not in the menu.
Please include screenshots.
Additional context
I have tried changing the input but, no matter how many suggestions it has, this option does not appear.
👀 @skills/content-reviewers
I had the same issue, but found a way around it using the keyboard shortcut Ctrl+Enter (on Windows). This opened a second editor side-by-side, with a number of code suggestions listed.
Same issue here too, but as @gustafl said, Using the keyboard shortcut Ctrl + Enter opens up the completion panel.
Issue still present
Noting that the issue is still present
Same, issue still present. The course material only mentions Ctrl+Enter on the next step sigh
function skillsMember() { // Obtener elementos del DOM var skills = document.getElementById("skills"); var member = document.getElementById("member"); var skillsMember = document.getElementById("skillsMember");
// Verificar el valor seleccionado del elemento skillsMember
var skillsMemberValue = skillsMember.options[skillsMember.selectedIndex].value;
// Alternar la visibilidad de los elementos según la condición
if (skills.style.display === "none") {
skills.style.display = "block";
member.style.display = "none";
} else {
skills.style.display = "none";
member.style.display = "block";
}
// Se puede agregar lógica adicional basada en el valor seleccionado, si es necesario
// if (skillsMemberValue === "someValue") {
// // Hacer algo basado en el valor seleccionado
// }
} var skills = document.getElementById("skills"); var member = document.getElementById("member"); var skillsMember = document.getElementById("skillsMember"); var skillsMemberValue = skillsMember.options[skillsMember.selectedIndex].value; if (skills.style.display === "none") { skills.style.display = "block"; member.style.display = "none"; } else { skills.style.display = "none"; member.style.display = "block"; } // if (skillsMemberValue === "someValue") { // // Hacer algo basado en el valor seleccionado // }