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Steve's Persistent Unreal Data library

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The current Screenshot Implementation results in a stereoscopic Image for VR, it would be nice to have an option for a monoscopic Image! ![Screenshot 2024-02-16 135337](https://github.com/sinbad/SPUD/assets/113891133/cb35fbeb-bd03-474e-8134-86b5bc06d667)

Currently the plugin is meant to save and restore the state of current level. It would be nice to give the possibility to save level state to an object, which...

Hello, I have an issue with world susbystem field is not getting properly restored. Setup is quite simple: - World Subsystem Subclass (WSS) added as named global object - WSS...

Hello, SPUD is an excellent library and I hope to use it in my project. I've been prototyping out some of my use cases and I've hit a couple of...

Hi, I was going through the plugin and running a few simple tests on a world partition level. I created a test actor and added the interface and SpudGuid property....

Hello! I have just a doubt regarding spud cache files. I have done some little changes (still wip) to support different profiles with different save slot The question regarding the...

Hi 👋🏻 While testing seamless travelling in multiplayer environment, I noticed an issue with OnPreLoadMap callback in SpudSubsystem. When a seamless travel happens in a dedicated server environment, OnPreLoadMap is...

Hi. This is kind of complex issue I faced with auto saves for streamed out levels. While testing the feature, I noticed dynamically spawned actors in sublevels were failing to...

I'm currently working on a game dev project, in it we use your SPUD plugin but we have now a problem with the save system in consoles. In your subsystem...

When ALyraCharacter class is marked as ISpudObject and an override name is provided, in L_DefaultEditorOverview level (initial level selection map when you launch game), loading a quicksave results with player...