Cinder-Runtime
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Runtime-Compiled C++ for Cinder
cling based C++ as scripting language / hot code reload Why? Able to run C++ script in runtime or compile it for max speed ( as in example https://github.com/derofim/cling-cmake )...
I noticed something curious today which is my class' `setup()` function is called after I save the cpp file, but not when saving the header file. This is the opposite...
Hello! I've been putting some work into getting Runtime working with [this scene graph block from Bluecadet](https://github.com/bluecadet/Cinder-BluecadetViews). I've got a basic proof of concept working with a simple class (which...
im trying to install on a xcode 9 error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: libLLVMX86Utils.a (No such file or directory)
We could solve this by resolving local include paths and adding filewatchers to them.
Ex: `$(ProjectDir)build\$(Platform)\$(Configuration)\intermediate` instead of `$(ProjectDir)build\$(Platform)\$(Configuration)\intermediate\`
Note that I'm still seeing this occasional `cl` process hangs, though I don't think it's related to this since I've been experiencing it many times before this change.
See https://github.com/simongeilfus/Cinder-Runtime/pull/23 comments
If so, what else should I do to build it on Linux?
need to store a list of typenames and generate factory / vtable lookups for all of these.