simon987
simon987
Hi, thank you for the help! For now you can put a dummy achievement `division-by-zero` (Check if the `error` flag is set after `CPU.execute()` was called) just to have something...
Thanks a lot! I will take the time to test it later this week.
Hi, very sorry for the delay. ``` ReferenceError: result is not defined getOffsetOperandType http://localhost:4567/js/editor.js:221 getOperandType http://localhost:4567/js/editor.js:250 parseInstruction http://localhost:4567/js/editor.js:293 parse http://localhost:4567/js/editor.js:410 ``` I'm still getting the same error
Are they 100% invisible in the client (even when you hover them) ?
@pommilp The feature has not yet been implemented in the game
what comes to mind is a generic 'electric chip' item which you could spend however you wish to upgrade various parts of your cubot. e.g. spend the chip to upgrade...
> Something unique to each vault If we're talking about some kind of upgrade this does sound interesting however I don't want the progression of the game to be that...
> when you input the password, you also expend a large amount of energy I'd prefer not placing an artificial limitation for brute forcing. An alphanumerical password of 8 characters...
https://github.com/simon987/od-database/blob/6000e46ad7b1008719f30692e96f958c22f94ecb/search/search.py#L398-L402 Somehow this line does not behave the way I though it would. I'll look into it
A priority number (bigger = will be crawled sooner) is already in place for task handling. If you have time to figure out an algorithm for generating that number based...