HoudiniUsdBridge
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Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.
There are a couple of issues I noticed with the setting of the Hydra render delegate when Houdini is launched. First, XUSD_ImagingEngineGL::SetRendererPlugin() is called numerous times with the renderer ping-ponging...
I've recently been trying to build HoudiniUsdBridge on Windows 10 and have run into a handful of problems. I'm building with Visual Studio 2022 (and tested 2019) for Houdini 19.5.435...
I'm trying to build against Houdini 19.0.657. I'm on commit bb8cee4fb9eb6edf06a28a5af37618759922fddd to match this version. When I try to build I get errors that it can't find libraries: hboost_system-mt, libcurlwrap,...
The instructions here are no longer up to date since VFX platform CY2023. USD seems to also be using c++17 now rather than c++14 and _GLIBCXX_USE_CXX11_ABI=1 (or not specified at...
I had to add hdGp to build the bridge for houdini-20.5.487, using SideFX's fork of OpenUSD. https://github.com/sideeffects/HoudiniUsdBridge/blob/acdb745df57858509e846ba7087f6062035bdf4d/src/CMakeLists.txt#L190
Similar to https://github.com/sideeffects/HoudiniUsdBridge/issues/24 there's an issue with `houdini20.5` branch: https://github.com/sideeffects/HoudiniUsdBridge/blob/acdb745df57858509e846ba7087f6062035bdf4d/src/houdini/lib/H_USD/HUSD/UsdHoudini/CMakeLists.txt#L21 Ideally, the interpreter's version would be automatically discovered during the build.