HoudiniNiagara
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UE5 added forces make cache sim unstable.
I have a nice working simulation in UE5 from Houdini as long as I do not add any additional forces. Once I add a curl noise or a gravity for example each loop duplicates the number of points offset with the distortion of the forces. The sim keeps looping recursively until its just a mess of points.
Also, in the Niagara editor it sometimes plays correctly but not when added to the world. But most of the time, both do not work.
Fixed. It's worth mentioning that if a sim needs to loop they should be killed before the end of the exported cache. I think Niagara injects more particles and looses track of ID's.