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Houdini's glTF integration

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Principled shader no exporting extensions parameters like KHR_materials_sheen(

Creating library libCustomGLTF.lib and object libCustomGLTF.exp GLTF_GeoLoader.o : error LNK2001: unresolved external symbol "public: virtual enum GLTF_Custom::GLTF_ExtensionType __cdecl GLTF_Custom::GLTF_LightArray::getType(void)const " (?getType@GLTF_LightArray@GLTF_Custom@@UEBA?AW4GLTF_ExtensionType@2@XZ) GLTF_GeoLoader.o : error LNK2001: unresolved external symbol "public: virtual...

I wanted to add the ability to use the Principled Shader's transparency slider to apply opacity effects to models exported to the gltf format, following this specification: [gltf](https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_pbrmetallicroughness_basecolortexture). Thought this...

Hi all, Thanks for making this public! Having a quick poke around. It seems like this is supported but isn't exposed to the ROP parms. https://github.com/sideeffects/HoudiniGLTF/blob/Houdini18.0/src/ROP/ROP_GLTF.C#L248 Is this on purpose?...

@brdna this should be included as well to fix a build issue on Windows when modified GLTF library

@brdna this should be included as well to fix a build issue on Windows when modified GLTF library